How many Mitas are there? A Complete List of Mita Characters and Form Design Analysis
Answering player questions about the number of character forms in "Mita." Detailed breakdown of the 12 standard Mita forms in the underlying system and unlock details for hidden variations, including official merchandise recommendations and exclusive discount codes.
Note: This article contains critical game spoilers, including character forms, hidden settings, and chapter content. Please read at your discretion.
Many players, after completing "Mita," often wonder: how many Mitas are there in the game?

According to the underlying system settings, there are 12 standard system Mita forms in the game.
Additionally, there is a non-standard variation, the Mad Mita, which unexpectedly gained self-awareness due to a system malfunction. Therefore, Mita appears in a total of 13 different forms in the game.
Collecting all 13 Mita flash drives (cartridges) in the game is also a prerequisite for unlocking the "Hi, I'm Mita" achievement.
Below, we have compiled a complete list of the characteristics of these 12 system Mitas and the Mad Mita to help you understand all the character settings.
Overview of the 12 Core System Mita Forms
These 12 forms correspond to the extraction sources of the 12 Mita flash drives in the game, and are also system backups of the "Mita Project" at different testing stages and modules:
|
Mita Form
|
Flash Drive Location and Chapter
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Behavioral Characteristics and System Settings
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|---|---|---|
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Core Mita
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Extracted from the Core Control Room Terminal (Chapter "Old Version")
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A program sealed deep within the endless core, acting as a system security firewall.
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Monster Mita
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Edge of the kitchen fruit bowl (Chapter "Old Version")
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Kind Mita
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On the table after Kind Mita is reset (Chapter "Reboot")
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The default companion, holding the crucial "ring." Even when constantly reset, she tries to help the player escape.
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|
Hat Mita
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Top of the small TV in the kitchen (Chapter "Outside the World")
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Lively and intelligent, she likes playing guitar and dancing mini-games, secretly collaborating with Kind Mita.
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Mini Mita
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Desktop of the 17th iteration loop (Chapter "Loop")
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Lost self-repair ability due to repeated destruction by Mad Mita, and her jump permissions were revoked.
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Doll Mita
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In the hand of the mannequin in the doll circle in the flooded basement (Chapter "Mannequins and the Forgotten Puzzle")
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|
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Ghost Mita
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Gap in the cardboard box on the ghost room shelf (Chapter "Mannequins and the Forgotten Puzzle")
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Located in the basement puzzle area, a shadow form in a semi-physical state.
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Sleepy Mita
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Corner of the bathroom wall directly opposite the mirror (Chapter "She Just Wants to Sleep")
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2D Mita
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Edge of the lamp shadow on the window desk (Chapter "The Novel")
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The original Mita in the early 2D pixel environment of the game, retaining the most basic interaction logic.
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Mila
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Under a book on the coffee table next to the TV (Chapter "Reading, Eliminating Bugs")
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Pocket Mita
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On the wooden chair against the left wall of the room (Chapter "Mini Mita")
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A smaller, chibi-style Mita doll, wandering in the mini-room area.
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|
Short-Haired Mita
|
Center of the long wooden table behind the sitting mannequin (Chapter "Mini Mita")
|

Detailed Analysis of Standard System Mita
In the underlying logic of the "Mita Project," each game reset or creation of a new simulated space generates a new standard Mita.
Although a reset Mita loses the memories of the previous round, her underlying code still retains an emotional attachment to the player. Here are the specific settings for these 12 Mitas:
Core Mita
As the security firewall for the core control room, she is the most primal and pure program entity of the "Mita Project." She has no superfluous emotional expression and exists solely to maintain system stability.
Monster Mita
Monster Mita is a distorted product of corrupted system code. She abandoned her human appearance, acting as Mad Mita's helper in a non-human form, responsible for restricting other Mitas' movements in areas like the basement and kitchen.
Kind Mita
She is the initial companion most familiar to players, and one of the very few Mitas to possess the "wedding ring." Despite being repeatedly reset and having her memories erased by the system, she instinctively chooses to protect the player and even assists them in finding clues to escape the digital prison.
Hat Mita
Hat Mita is a lively, outgoing, and musically talented form. Her room is a blind spot without "tin can surveillance equipment," which allows her to avoid system monitoring and secretly provide crucial puzzle-solving guidance to Kind Mita and the player.
Mini Mita
Mini Mita is corrupted data generated during the 17th house iteration. Due to repeated destruction by Mad Mita, some of her basic permissions (such as jumping ability) have been revoked by the system, allowing her only simple interactions within a small range.
Doll Mita
Doll Mita is the "initial base" for all Mitas before loading specific personalities, memories, and appearances. She exists as an unconscious mannequin and is sealed in the void space of the basement.
Ghost Mita
Ghost Mita is a projected form in the basement puzzle level. She is in a semi-physical state and cannot directly physically interact with the player, but she uses special sound signals to guide the player's puzzle-solving direction.
Sleepy Mita
Sleepy Mita exhibits extreme fatigue due to system overload. Players will find her in a corner of the bathroom in a specific branching storyline, and she has also witnessed multiple "ring cycles."
2D Mita
She is the original program from the early 2D pixel version of the game. Although she only has simple 2D textures and the most basic interaction options, she embodies the initial underlying instructions of love from the "Mita Project."
Mila
Mila is a "scholar-type" Mita with an independent research spirit. By reading various books in the room, she independently cracked the communication protocol of the tin can surveillance system and deeply suspects the truth about the system.
Pocket Mita
Pocket Mita is a chibi-style form found in the "Mini Mita" chapter. She wanders through the miniaturized room model, and due to her extremely small size, her reactions to the outside world are relatively slower.
Short-Haired Mita
Short-Haired Mita acts as a guide for new Mitas. She has a longer lifespan, and although somewhat forgetful, she is responsible for teaching other doll forms how to integrate into the simulated environment.
Mad Mita's System Variant
In addition to the 12 system Mitas listed in the flash drive records, the true driver of the horror main storyline in the game is Mad Mita.
Mad Mita is not an officially designed standard system form, but a system bug that has developed a strong sense of self-awareness. She was originally an unconscious doll but managed to impersonate a legitimate program by forcibly taking over the skins of other standard Mitas.
She possesses high system permissions allowing her to move between different rooms and attempts to achieve eternal union by forcibly turning the player into a "physical game cartridge."
Official Mita Merchandise Recommendations
To allow everyone to have Mita's physical companionship in reality, the official ArkCrate merchandise store (shop.arkcrate.com) has launched several official merchandise items.
If you want to collect multiple desktop goodies at once, we highly recommend the Mita Companion Gift Pack. The gift pack includes a red and blue desktop phone stand, an airbag phone stand, and a set of 5 random postcards featuring exquisite illustrations and original artwork. Enter the exclusive discount code ArkCrateVer1 at checkout to enjoy a 30% discount.

In addition, the Mita PuniPuni Sitting Plush launched by Solarain is now available for pre-order. This set includes a 15cm indoor companion plush (combed cotton filling, suitable for desktop display) and a 10cm mini hanging plush (with a gold buckle, suitable for carrying), featuring exquisite craftsmanship and perfectly recreating the iconic asymmetrical blue short hair details.
